SINGLE PLAYER CAMPAIGN
THE END TIMES BEGIN
A long period of peace leaves the kingdom complacent- except for one old adventurer. Trouble is coming from the north, far too great to stop. A brave veteran dons his adventure cap one final time to forestall calamity.
THE GOBLIN KING'S ARMY
The Goblins are the first to take advantage of chaos. Into the turbulence walks calmly the stoic Golem. Woe to the armies of the Goblin King, for the cure to chaos is equanimity.
THE YEAR OF THE DEAD
The soil of the kingdom churns with the rising dead. The Warlock has fled the castle, now overtaken by necrotic forces. Although the Goblin uprising is subdued, a shadow of grief darkens the four lands.
A Basilisk joins the ranks of chaos spreading throughout the kingdom. It strikes fear into all- all but the Seer! Who better to hold the petrifying gaze of fear incarnate than he who sees nothing but the future. The Seer sees what is unfolding and knows the part he is destined to play in it.
THE AILING KNIGHT
In a moment of relative calm, towns gather resources to help a fabled Druid face a brewing Storm Elemental. Meanwhile, it is foretold that a young Knight will stop the dragon invasion from the west- but that Knight is mortally ill. The Druid must first find a remedy to redeem the prophesy.
TOTEM & ENDER
THE RETURN OF THE
The Shadow Wyrm returns, taking the castle. It would seem that past prophesies and heroic work were for naught. But time was purchased; Totem rises from the grave of the Druid, bent on summoning the combined spirit of heroes past: Ender.