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Next GAME:
Strange Armada

A card game with weird and wonderful sci-fi elements. Cooperative with a strong single player experience. art by the incredibly cool Rob Turpin.

The Dream

glory, hogg publishing's first game, tries to make a board game version of an rpg with the least amount of rules-words possible. this required sacrificing certain insurances that everyone will play the game the same way. but what it is gives is the opportunity for a group of players to make a great experience at a low cost of time-investment.

future games will always ask: what is the value of these rules-words? can we artistically challenge expectations about what needs to be said and how it needs to be formatted?


I'm always looking for new feedback and new connections.


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