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  • Glory


    SECOND EDITION (+4 heroes)

    1-4 players, 90 minutes


    Almost every turn you will have the opportunity to risk your life-- but you won't. You will therefore practice wisdom.


    By the end you will be forced by competition and your character growth to face-off against something that bears a real chance of affecting your game mortality. You will thereby exercise courage.


    You see, as you leave the castle to help the kingdom, everything you do earns you glory. But the more glory you have, the harder it is to get more. And you are mortal- like, you die and don't come back mortal. So you have the real feeling of danger. You are never, ever, ever forced to risk your last point of health if you don't want to. But you can. It really is you, and not just the game, that keeps you alive. Problem is, someone else may take more risk than you, getting to 20 glory faster. So you might have to temper your wisdom with bravery...


    Enjoy fantastic art, a fantasy kingdom, simple rules, and lots of room for making fun with your friends.


      The Dungeon Dive

      It is one of the most effortlessly fun games I know of.

      Always Board

      Never Boring

      The rules are incredibly concise and instantly accessible.

      Realm of Toys

      I've had nothing but amazing feedback. People that are hardcore board gamers have come back repeatedly to tell me it's one of the best games they've played.
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